void setup() { size(1000,600); background(0); design();} int y = 80; int x = 50; int spacing = 10; int len = 20; void drawRow() { println(y); while (x <=(height - 50)) { stroke(random(255), random(255), random(255)); strokeWeight(random(2,6)); line(x,y,x,y+ len); x += spacing; }}void design() { rotate(radians(90)); translate(000,-1000); stroke(0); //x = 50; while (y <= (width-80)) { x = 50; drawRow(); y+= 50; }}
The one that waits for input to end
// Jason Cameron// Ms. basaraba// 12-03-2023// This program draws shapes based off of user input import controlP5.*; ControlP5 c; // variable for the button controllerint bgColor = 255; // initial background colorint colourR, colourG, colourB; // the RGB values for fillingboolean doFill = false; // if we should fill or notString shape = "Rectangle"; // what shape is selected (default rect)float startX, startY; // Starting position for draggingfloat endX, endY; // Ending position for draggingboolean drawing = false; // Flag to track if drawing is in progressvoid setup() { size(800, 500); background(bgColor); c = new ControlP5(this); // create the controller for the program createButton("Colour_Green", 0, 0, "colour changed to green"); createButton("Colour_Blue", 100, 0, "colour changed to blue"); createButton("Colour_Red", 200, 0, "colour changed to red"); createButton("No_Colour", 300, 0, "colour cleared"); createButton("Rectangle", 400, 0, "rectangle created"); createButton("Triangle", 500, 0, "triangle created"); createButton("Circle", 600, 0, "circle created"); createButton("Clear_Screen", 700, 0, "screen cleared");}void createButton(String name, int x, int y, final String message) { c.addButton(name) .setBroadcast(false) .setPosition(x, y) .setValue(255) .setSize(100, 100) .setBroadcast(true) .plugTo(this, name);}void draw() { // Check if the mouse is over the buttons bar if (mouseY < 100) { return; } // Draw the shape when drawing flag is true and the mouse is released if (drawing && !mousePressed) { drawShape(startX, startY, endX, endY); drawing = false; // Reset the drawing flag }}void setColor(int r, int g, int b, String message) { println(message); doFill = true; colourR = r; colourG = g; colourB = b;}void Colour_Green(int n) { setColor(0, n, 0, "colour changed to green");}void Colour_Blue(int n) { setColor(0, 0, n, "colour changed to blue");}void Colour_Red(int n) { setColor(n, 0, 0, "colour changed to red");}void No_Colour(int n) { doFill = false; noFill(); println("Colour Cleared");}void drawShape(float x1, float y1, float x2, float y2) { pushMatrix(); // Save the current transformation matrix if (doFill) { fill(colourR, colourG, colourB); } else { noFill(); } if (shape.equals("Rectangle")) { rectMode(CORNERS); rect(x1, y1, x2, y2); } else if (shape.equals("Triangle")) { triangle(x1, y1, x2, y1, (x1 + x2) / 2, y2); } else if (shape.equals("Circle")) { ellipseMode(CORNER); float diameter = dist(x1, y1, x2, y2); ellipse(x1, y1, diameter, diameter); } popMatrix(); // Restore the previous transformation matrix}void mousePressed() { // Set the starting position when the mouse is pressed if (mouseY >= 100) { startX = mouseX; startY = mouseY; drawing = true; }}void mouseReleased() { // Update the dimensions of the shape when the mouse is released if (drawing) { endX = mouseX; endY = mouseY; drawShape(startX, startY, endX, endY); drawing = false; // Reset the drawing flag }}void Rectangle(int n) { shape = "Rectangle";}void Triangle(int n) { shape = "Triangle";}void Circle(int n) { shape = "Circle";}void Clear_Screen(int n) { shape = ""; background(bgColor); println("screen cleared");}
The one thats.. chaotic
import controlP5.*;ControlP5 c; // variable for the button controllerint bgColor = 255; // initial background colorint colourR, colourG, colourB;boolean doFill = false;String shape = "Rectangle"; // what shape is selected (default rect)float startX, startY; // Starting position for draggingboolean drawing = false; // Flag to track if drawing is in progressvoid setup() { size(800, 500); background(bgColor); c = new ControlP5(this); // create the controller for the program createButton("Colour_Green", 0, 0, "colour changed to green"); createButton("Colour_Blue", 100, 0, "colour changed to blue"); createButton("Colour_Red", 200, 0, "colour changed to red"); createButton("No_Colour", 300, 0, "colour cleared"); createButton("Rectangle", 400, 0, "rectangle created"); createButton("Triangle", 500, 0, "triangle created"); createButton("Circle", 600, 0, "circle created"); createButton("Clear_Screen", 700, 0, "screen cleared");}void createButton(String name, int x, int y, final String message) { c.addButton(name) .setBroadcast(false) .setPosition(x, y) .setValue(255) .setSize(100, 100) .setBroadcast(true) .plugTo(this, name);}void draw() { // Check if the mouse is over the buttons bar if (mouseY < 100) { return; } // Draw the shape when drawing flag is true if (drawing) { drawShape(startX, startY, mouseX, mouseY); }}void setColor(int r, int g, int b, String message) { println(message); doFill = true; colourR = r; colourG = g; colourB = b;}void Colour_Green(int n) { setColor(0, n, 0, "colour changed to green");}void Colour_Blue(int n) { setColor(0, 0, n, "colour changed to blue");}void Colour_Red(int n) { setColor(n, 0, 0, "colour changed to red");}void No_Colour(int n) { doFill = false; noFill(); println("Colour Cleared");}void drawShape(float x1, float y1, float x2, float y2) { pushMatrix(); // Save the current transformation matrix if (doFill) { fill(colourR, colourG, colourB); } else { noFill(); } if (shape.equals("Rectangle")) { rectMode(CORNERS); rect(x1, y1, x2, y2); } else if (shape.equals("Triangle")) { triangle(x1, y1, x2, y1, (x1 + x2) / 2, y2); } else if (shape.equals("Circle")) { ellipseMode(CORNER); float diameter = dist(x1, y1, x2, y2); ellipse(x1, y1, diameter, diameter); } popMatrix(); // Restore the previous transformation matrix}void mousePressed() { // Set the starting position when the mouse is pressed if (mouseY >= 100) { startX = mouseX; startY = mouseY; drawing = true; }}void mouseReleased() { // Draw the shape and reset the drawing flag when the mouse is released if (drawing) { drawing = false; drawShape(startX, startY, mouseX, mouseY); }}void Rectangle(int n) { shape = "Rectangle";}void Triangle(int n) { shape = "Triangle";}void Circle(int n) { shape = "Circle";}void Clear_Screen(int n) { shape = ""; background(bgColor); println("screen cleared");}